Automatrons1/7/2024 It certainly looks like more than the sum of its parts. It looks like a legit robot when I’m done. And just because it looks wrong without it, I throw on a Robotron head-made from an upcycled toy alien and a bonesaw. I smoosh together a military-grade circuit board, a dirty ashtray, and an alarm clock to make the hacking module (so my robot can deal with that nutty word-find hacking game instead of me). I slap on some ‘factory storage armor’ made up of straw pillows and cotton yarn. I mean, the game doesn’t put up an applause sign, but that’s worth a chuckle or two, just knowing your creation is made up of so much recycled garbage. My first construct is made up of spatula rubber, telephone circuitry, TV dinner trays, and duct tape. It can be entertaining looking at the junk that builds your automatron-your customizable robots. Handy’s Circular Blade Weed Wacker, I think that’s the name, and I’m adding some kind of build-a-bot unit to one of my underutilized settlements. This wild goose chase just adds fodder to my self-deprecating sense of humor.īut Automatron progresses, and soon I’m swinging a Mr. I often make fun of myself for taking too long to play video games. So, things were going well already, I could tell. By this point, I’d left it a few miles back during my chase after the eyebot. The next step is to find the surviving good-guy robot, the one accompanying the caravan that sent out the distress call in the first place. So I take my extended ripper-my chainsaw turkey carver, I call it-and tear that eyebot a new one. I thought it would lead me to the Mechanist, the adversary in the Automatron DLC. So, like an idiot, I follow this eyebot around the map for a full 20 or 30 minutes before I realize this is going nowhere. I think this eyebot is leading me somewhere. I run up to it, then it kites me along, flying a ways off, turning around to see if I’m following, then waits for me to catch up. I failed to finish off one last enemy eyebot, though. Again, that’s a bad situation for someone like me that has to get up close and personal to handle my wetwork.īut it’s nothing that a flaming Shishkebab and a couple syringes of PsychoJet can’t handle. I also find out that if they’re legendary enemies, they go up in a nuclear explosion. It’s bad news for a melee-heavy character like me, especially because these robots can go hand-to-hand with the best of them. These are some nasty robots I’ve never seen these kind before. I already know the caravan doesn’t stand a chance. I make a beeline for the marker on my map. These are organized robots on some kind of premeditated warpath. Not just some leftover skin-job synth with a blank stare and an Institute rifle. It starts off, as many Fallout 4 adventures do, with a distress signal.
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