Dear esther narrator1/7/2024 ![]() Compounding matters is the enigmatic tone that these lines are written in, usually making them exceptionally hard to parse. These come along relatively infrequently when compared to the amount of walking in between, just enough so that you’ll find yourself wondering what that last message was. ![]() ![]() Dear Esther makes a point to grant short snippets of dialogue every so often along the journey. Most damning is the pace at which the narrative unfurls. But, the plodding movement speed combined with a number of dead-end paths mean that any sort of exploration is more of a chore than an incentive. Some places are stunningly gorgeous (the luminescent caves, particularly) and those locations can be a visual treat to traverse. It’s set in an empty world that’s often devoid of any significant indication that it’s lived-in. It may be easier to list what Dear Esther is missing rather than what it has. Released: Febru(PC), Septem(PS4, Xbox One) Dear Esther never ties these two necessary halves together in any meaningful way.ĭear Esther (PC, PS4, Xbox One ) It’s a series of locales that are shrouded in mystery, but that’s the extent of the connection. Dear Esther is more a loose narrative strung along in a setting that doesn’t feel thematically consistent with much else. This is problematic because the purpose of this type of game is to tell a story and to evoke emotion. I wasn’t moved in the least, which is ironic given all that walking. There was no sense of revelation or tinge of intrigue. As I finished Dear Esther, I felt nothing.
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